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House Rules


These are some rules I have made up that change the T&T game a bit.



Armor-

For every 5 points of damage armor takes subtract 1 from the amount it can withstand. EXAMPLE-Karnoff wears leather armor (can take 7 hits). He got hit 5 times in this round. Although he didnt get hurt subtract 1 from the armors value=6.

Mages-

Instead of subtracting how ever many points from the stat STR each time a spell is cast subtract it from MAG (Magic). This stat increases at 1 point a turn for Rogues and 2 points a turn for Mage's.

Fighters-

In addition to however many dice the weapon of the user gets the fighter also gets additional dice equal to his level #. EXAMPLE-Gniff the Half-Orc is a 3rd level fighter. He uses a Pata (4 dice + 0 adds). In addition to the 4 dice he gets 3 extra dice, so he would have a total of 7 (4 + 3 = 7) dice.

Rogues-

Rogues always get a +1 on DEX or LK based saving throws.

Classes In General-

I think different classes should roll different dice.

ClassSTDEXIQMAGLKCONCHA
Mage1d4+12d83d6+34d6+13d61d62d6+2
Warrior4d6+21d10+11d12+103d63d6+31d10
Rogue3d63d6+33d6-13d64d6+23d6-22d10
Races In General-here is the multiplier for the different races.

KindredSTIQLKCONDEXCHRMAG
Dwarf211212/31/2
Elf13/212/33/223/2
Fairie1/413/21/43/222
Hobbit1/21123/212/3
Leprechaun1/23/23/213/213/2
Slime Monster3/21/213/211/40
Gnome1/313/21/222/33/2
Please email me for suggestions/comments

More To Come!